[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_wilderness_m",screenadapt="coverall")] [bgeffect(name="$eb_sand",layer=1)] [PlaySound(key="$d_avg_sand_lp", volume=0.5, loop=true, channel="sa")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [animtext(id = "at1", name = "group_location_stamp", style="avg_only_medium", pos = "-400,-200", block = false)]望日 [delay(time=3)] [animtextclean] [delay(time=1)] [playMusic(key="$midautumn", volume=0.6)] [Delay(time=1)] [PlaySound(key="$d_avg_hornstart", volume=0.5)] 黄沙蔽日。 [dialog] [delay(time=3)] 蹲伏在玉门城的阴影里,左乐抬眼望去,屏风卫、沙渠、已然清晰的炮口...... [PlaySound(key="$d_avg_grounddivide_rumble2",loop=true,channel="di",volume=1)] 整座城市正朝着岁陵的方向缓缓前进。 [dialog] [PlaySound(key="$d_avg_sandftsingle", volume=1)] [charslot(slot="m",name="avg_4121_zuole_1#1$1",duration=0.8, isblock=true)] [name="左乐"]玉门的确已经开拔了。 [charslot(slot="m",name="avg_4121_zuole_1#1$1")] [name="左乐"]可......陛下又怎么会在岁兽还未苏醒时就下令进攻? [dialog] [charslot(slot="m",focus="n")] 片刻的犹豫之后,玉门已经和低伏的秉烛人咫尺之遥。 他面前很快就已没有路,只有几乎垂直于地面的城墙。 [charslot] [StopSound(channel="di", fadetime=2)] [dialog] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [stopsound(channel="sa")] [charslot] [bgeffect] [Background(image="35_g3_yumenobservationtower_d",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_2024_chyue_1#6$1")] [name="重岳"]想从这沙渠跑出去?你的轻功当真练到家了?更何况,你这一出去...... [charslot(slot="m",name="avg_2024_chyue_1#4$1")] [name="重岳"]......罢了,看你自己。 [dialog] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [Background(image="35_g8_yumenarena",screenadapt="coverall")] [charslot(slot="m",name="avg_npc_788_1#7$1")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [name="左宣辽"]别以为摔成这样就能逃过处罚。你自己胡闹也就罢了,竟然还带着青萍! [charslot(slot="m",focus="n")] [name="云青萍"]将军,左乐兄是因为—— [charslot(slot="m",name="avg_npc_788_1#4$1")] [name="左宣辽"]你不用替他遮掩。 [charslot(slot="m",name="avg_npc_788_1#4$1")] [name="左宣辽"]他在跳下去之前,就该想好怎么上来!一腔蛮勇,只知道争强斗狠,累得他人为他劳心费神! [charslot(slot="m",name="avg_npc_788_1#2$1")] [name="左宣辽"]...... [charslot(slot="m",name="avg_npc_788_1#7$1")] [name="左宣辽"]回去候着,待伤好些,自己来领罚。 [dialog] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [Background(image="bg_wilderness_m",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [bgeffect(name="$eb_sand",layer=1)] [PlaySound(key="$d_avg_sand_lp", volume=0.5, loop=true, channel="sa")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_grounddivide_rumble2",loop=true,channel="di",volume=0.8)] [SoundVolume(volume=0, channel="di",fadetime=3)] 城墙已进逼到左乐身前几丈远的位置。 [dialog] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_Qinggong", volume=1)] 于是左乐一跃而起,往日常被人称赞的轻功而今成了他唯一的依仗。 [dialog] [stopsound(channel="di",fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [bgeffect] [bgeffect(name="$eb_speedline",layer=1)] [gridbg(imagegroup="47_g15_eveningglow_L1/47_g15_eveningglow_R1/47_g15_eveningglow_L2/47_g15_eveningglow_R2", solidwidth="1024/1024/1024/1024", solidheight="576/576/576/576",x=-600,y=300, fadetime=0)] [largebgtween(duration =0.5,xScaleFrom=0.75, xScaleTo=0.8, yScaleFrom=0.75, yScaleTo=0.8, block = false)] [CameraShake(duration=10, xstrength=5, ystrength=5, vibrato=20, randomness=70, fadeout=true, block=false)] [playsound(key="$d_avg_citywall_run", loop=true, channel="bgs",volume=0)] [SoundVolume(volume=0.7, channel="bgs",fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] 此时的玉门,沙渠并未开启,屏风卫却全部高高升起,平整的城墙极难借力,一失手,便是粉身碎骨。 半程之下,尚能借着墙垛发力。再往上走,便已如千钧之重。 [name="左乐"]快些...... [dialog] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [gridbg(imagegroup="47_g15_eveningglow_L1/47_g15_eveningglow_R1/47_g15_eveningglow_L2/47_g15_eveningglow_R2",xScale=0.83, yScale=0.83, solidwidth="1024/1024/1024/1024",x=-600,y=300, solidheight="576/576/576/576", fadetime=0)] [largebgtween(duration =0.5,xScaleFrom=0.83, xScaleTo=0.88, yScaleFrom=0.83, yScaleTo=0.88, block = false)] [focusout(duration=0.2, type="lbg", from=1, to=1, block=true)] [delay(time=0.2)] [focusout(duration=0.5, type="lbg", from=1, to=0, duration=0.1, block=true)] 透过黄沙,少年几乎就快望见城头将士的身影。 他们中的许多人已忘记了自己在这城墙之上守了多少年月。 然而,那突如其来的一声号角,便要他们为这场新的狩猎付出余生。 [name="左乐"]再快些! [dialog] [PlaySound(key="$d_avg_clothmovement_heavy2", volume=1)] [gridbg(imagegroup="47_g15_eveningglow_L1/47_g15_eveningglow_R1/47_g15_eveningglow_L2/47_g15_eveningglow_R2",xScale=0.93, yScale=0.93, solidwidth="1024/1024/1024/1024",x=-600,y=300, solidheight="576/576/576/576", fadetime=0,blok=true)] [largebgtween(duration =0.5,xScaleFrom=0.93, xScaleTo=0.95, yScaleFrom=0.93, yScaleTo=0.95, block =false)] [focusout(duration=0.2, type="lbg", from=1, to=1, block=true)] [delay(time=0.2)] [focusout(duration=0.2, type="lbg", from=1, to=0, duration=0.1, block=true)] 爬到更高处,思虑反而澄澈,脚下的步伐也更坚定。 即便如此,高墙的尽头也并非坦途。 [Dialog] [stopmusic(fadetime=2)] [StopSound(channel="sa", fadetime=2)] [StopSound(channel="bgs", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [largebg] [bgeffect] [Background(image="35_g3_yumenobservationtower_d",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [playMusic(key="$formal_loop", volume=0.6)] [PlaySound(key="$transmission",delay=0.3)] [charslot(slot="m",name="avg_npc_795_1#1$1")] [name="焦躁不安的士兵"]距岁陵还有十五公里,从这里无法观测到更多岁兽的动向。 [name="焦躁不安的士兵"]没有司岁台的情报......上面真的下了开炮命令? [name="焦躁不安的士兵"]——不,完全没有!是!明白! [PlaySound(key="$d_gen_transmissionget",delay=0.3)] [name="焦躁不安的士兵"]...... [dialog] [charslot(slot = "l",name = "avg_4121_zuole_1#1$1",bstart=0.2,bend=0.7,posfrom = "200,-10",posto = "200,0",duration = 0.8, focus="m",isblock=true)] [name="焦躁不安的士兵"]谁—— [dialog] [PlaySound(key="$fightgeneral",delay=0.3)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [charslot(slot = "m", action="shake", afrom=1 , ato=1, power=3, times=30, duration=0.3,focus="m", isblock=true)] [charslot(slot="m",posfrom="0,0",posto="0,-150",afrom="1",ato="0",focus="m",duration=0.5)] [PlaySound(key="$bodyfalldown1", volume=1)] [delay(time=1)] [charslot(slot = "l",focus="m")] [name="左乐"]得罪了。 [Dialog] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="35_g9_yumensuburb",screenadapt="coverall")] [delay(time=1)] [charslot(slot = "m",name = "avg_4121_zuole_1#1$1",bstart=0.2,bend=0.7)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [bgeffect(name="$eb_dim_openeye",layer=1)] [delay(time=1)] [Dialog] [Blocker(a=0.7, r=0, g=0, b=0, fadetime=0.8, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.8, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="焦躁不安的士兵"]......! [charslot(slot="m",name="avg_4121_zuole_1#4$1",bstart=0.2,bend=0.7)] [name="左乐"]别动。 [charslot(slot="m",name="avg_npc_795_1#1$1")] [name="焦躁不安的士兵"]来人,有奸细—— [charslot(slot="m",name="avg_4121_zuole_1#4$1",bstart=0.2,bend=0.7)] [name="左乐"]......这里早就被疏散一空,你可以尽管叫。 [charslot(slot="m",name="avg_npc_795_1#1$1")] [name="焦躁不安的士兵"]你怎么知道?你到底想干什么? [charslot(slot="m",name="avg_4121_zuole_1#4$1",bstart=0.2,bend=0.7)] [name="左乐"]朝廷特使,特来调查玉门城擅自行动一事。 [charslot(slot="m",name="avg_npc_795_1#1$1")] [name="焦躁不安的士兵"]朝廷特使?早些时候不是来了一批吗?你这鬼鬼祟祟的样子,还想冒充他们? [charslot(slot="m",name="avg_4121_zuole_1#4$1",bstart=0.2,bend=0.7)] [name="左乐"](已经来了一批?) [charslot(slot="m",name="avg_4121_zuole_1#4$1",bstart=0.2,bend=0.7)] [name="左乐"]我当然是朝廷特使,这身服色你不认得? [charslot(slot="m",name="avg_npc_795_1#1$1")] [name="焦躁不安的士兵"]鬼扯!他们穿的根本不是你这身衣服,是正儿八经的朝官服色! [charslot(slot="m",name="avg_4121_zuole_1#4$1",bstart=0.2,bend=0.7)] [name="左乐"]......兵部。 [charslot(slot="m",name="avg_npc_795_1#1$1")] [name="焦躁不安的士兵"]你怎么知道的? [charslot(slot="m",name="avg_4121_zuole_1#4$1",bstart=0.2,bend=0.7)] [name="左乐"]兵部的特使进城之后没多久,玉门启动的命令就发下来了,对不对? [charslot(slot="m",name="avg_4121_zuole_1#4$1",bstart=0.2,bend=0.7)] [name="左乐"]左将军在那之后露面了吗?大战即将开始,按他的习惯,理当亲临城楼击鼓,鼓舞士气才对。 [charslot(slot="m",name="avg_npc_795_1#1$1")] [name="焦躁不安的士兵"]......你真是朝中的人? [charslot(slot="m",name="avg_4121_zuole_1#4$1",bstart=0.2,bend=0.7)] [name="左乐"]当然。 [charslot(slot="m",name="avg_npc_795_1#1$1")] [name="焦躁不安的士兵"]这次进军命令确实显得很蹊跷,可......不是左将军,又有谁能下这个令? [charslot(slot="m",name="avg_4121_zuole_1#4$1",bstart=0.2,bend=0.7)] [name="左乐"]......好,我知道了。 [charslot(slot="m",name="avg_4121_zuole_1#4$1",bstart=0.2,bend=0.7)] [name="左乐"]你手腕后面的绳索我已经解开。现在回到城楼上可能会让人起疑,还是在这里暂避一会儿吧。告辞。 [dialog] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [charslot(slot="m",name="avg_4121_zuole_1#4$1",bstart=0.2,bend=0.7,posfrom="0,0",posto="200,100",afrom=1,ato=0,duration=0.1,isblock=true)] 士兵用发麻的手揉了揉眼睛,发觉那个使轻功离开的少年身形不知为何有点熟悉。 [stopmusic(fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="35_g7_zuosroom",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [playMusic(key="$m_avg_riversnow_loop", volume=0.6)] [charslot(slot = "r", name = "avg_npc_788_1#1$1")] [delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_4121_zuole_1#1$1",posfrom="-100,0",posto="0,0",duration=1.5,isblock=true)] [charslot(slot = "l",name = "avg_4121_zuole_1#1$1",focus="l",isblock=true)] [name="左乐"]......父亲。 [charslot(slot = "r", name = "avg_npc_788_1#5$1",focus="r")] [name="左宣辽"]左乐?!你如何能进城来! [charslot(slot = "l",name = "avg_4121_zuole_1#1$1",focus="l",isblock=true)] [name="左乐"]自沙渠攀援而上——不,先不用说这个...... [charslot(slot = "r", name = "avg_npc_788_1#9$1",focus="r")] [name="左宣辽"]你安全无事就好...... [charslot(slot = "l",name = "avg_4121_zuole_1#1$1",focus="l",isblock=true)] [name="左乐"]父亲,兵部的人在哪里? [charslot(slot = "r", name = "avg_npc_788_1#5$1",focus="r")] [name="左宣辽"]你......找他们干什么? [charslot(slot = "l",name = "avg_4121_zuole_1#3$1",focus="l",isblock=true)] [name="左乐"]向岁陵进军,乃至炮轰岁陵的命令,不是父亲所下,而是他们下的吧? [charslot(slot = "l",name = "avg_4121_zuole_1#10$1",focus="l",isblock=true)] [name="左乐"]不然,父亲怎么会孤身一人待在这里,形同软禁? [charslot(slot = "r", name = "avg_npc_788_1#4$1",focus="r")] [name="左宣辽"]住口,不可妄议军机—— [charslot(slot = "l",name = "avg_4121_zuole_1#4$1",focus="l",isblock=true)] [name="左乐"]父亲!太尉之所以这么做,是因为他已经越过陛下,妄图直接向岁兽开炮,引发战端! [charslot(slot = "l",name = "avg_4121_zuole_1#4$1",focus="l",isblock=true)] [name="左乐"]太尉结党营私,勾结司岁台监正,坐视百灶城内字伥骚乱。 [charslot(slot = "l",name = "avg_4121_zuole_1#4$1",focus="l",isblock=true)] [name="左乐"]不仅如此,他还试图夺取天镜阁内的代理人遗物,胁迫龙门魏总督用秘术攻击岁兽,均未得逞,这才催逼玉门主动向岁陵开火。 [charslot(slot = "l",name = "avg_4121_zuole_1#5$1",focus="l",isblock=true)] [name="左乐"]陛下从未下达开战旨意,玉门启动和开炮都是乱命,父亲切不可遭其蒙蔽! [charslot(slot = "r", name = "avg_npc_788_1#5$1",focus="r")] [name="左宣辽"]他为了与岁开战,竟然做下这许多事......? [charslot(slot = "l",name = "avg_4121_zuole_1#1$1",focus="l",isblock=true)] [name="左乐"]父亲难道不相信我的话? [charslot(slot = "r", name = "avg_npc_788_1#2$1",focus="r")] [name="左宣辽"]......不,我怎会不信你。 [charslot(slot = "r", name = "avg_npc_788_1#8$1",focus="r")] [name="左宣辽"]可你要知道,现下玉门面前是岁陵,身后便是百灶,无论命令如何,玉门城自己首先决不能乱! [charslot(slot = "r", name = "avg_npc_788_1#7$1",focus="r")] [name="左宣辽"]上面要前进,下面要观望,两相冲撞,玉门城自乱阵脚,万一岁兽真的醒来,一城同袍都将遭受灭顶之灾! [charslot(slot = "l",name = "avg_4121_zuole_1#4$1",focus="l",isblock=true)] [name="左乐"]可这一城同袍,知道自己在为太尉的乱命,而不是大炎的意志而战吗? [charslot(slot = "l",name = "avg_4121_zuole_1#4$1",focus="l",isblock=true)] [name="左乐"]进军前将军照例该去城头擂鼓以壮军威,左将军去了吗? [charslot(slot = "r", name = "avg_npc_788_1#5$1",focus="r")] [name="左宣辽"]...... [charslot(slot = "l",name = "avg_4121_zuole_1#4$1",focus="l",isblock=true)] [name="左乐"]现下缺了主将的鼓舞,军队的士气并不高涨,兵士反而感到迷惑。他们真的是为了从岁兽利爪下保护百灶而战吗? [charslot(slot = "l",name = "avg_4121_zuole_1#3$1",focus="l",isblock=true)] [name="左乐"]还是说,他们只是太尉为了他眼中那个穷兵黩武的大炎,而不得不消耗的第一批牺牲品? [charslot(slot = "r", name = "avg_npc_788_1#4$1",focus="r")] [name="左宣辽"]左乐—— [charslot(slot = "l",name = "avg_4121_zuole_1#4$1",focus="l",isblock=true)] [name="左乐"]父亲,你不只是玉门的左将军,更是大炎的平祟侯—— [dialog] [charslot] [PlaySound(key="$d_gen_soldiersrun", volume=1)] [charslot(slot = "r", name = "avg_npc_1637_1#1$1",posfrom="100,0",posto="0,0",duration=1.5)] [charslot(slot = "l", name = "avg_npc_1637_1#1$1",posfrom="-100,0",posto="0,0",duration=1.5)] [dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot="m",name = "avg_npc_1632_1#1$1",duration=0.8,isblock=true)] [name="监军御史"]刚刚外面急报有可疑人员潜入玉门,原来就在左将军府上。 [name="监军御史"]左将军,令郎擅闯军事禁地,该当何罪? [dialog] [charslot] [PlaySound(key="$d_avg_drawswordlong", volume=1)] [charslot(slot="m",name="avg_4121_zuole_1#4$1",posfrom="-50,0",posto="0,0",duration=0.2, isblock=true)] 左宣辽正要开口,左乐已然上前半步,腰中佩刀抽出一半。 [charslot(slot="m",name="avg_4121_zuole_1#4$1")] [name="左乐"]看来尊使把刚才的话都听见了。听完还这么说,想必是和太尉一党了。 [charslot(slot="m",name = "avg_npc_1632_1#1$1")] [name="监军御史"]黄口小儿,胡言乱语! [charslot(slot="m",name = "avg_npc_1632_1#1$1")] [name="监军御史"]左将军,令郎如此跋扈,你要视若无睹吗? [charslot(slot = "M", name = "avg_npc_788_1#7$1")] [name="左宣辽"]尊使,在下确实想问,太尉大人如此急于与岁开战,到底为了什么? [charslot(slot="m",name = "avg_npc_1632_1#1$1")] [name="监军御史"]事到如今,左将军还要质疑军令? [name="监军御史"]乱世动荡,朝廷上下一致定下二十八策。而二十八策之外的两条隐策之首,便是岁兽之祸必须先除! [name="监军御史"]此时不除岁兽,难道还要留待外敌来犯时再解决吗?! [name="监军御史"]实话告诉将军,不止太尉,朝中百官,大半支持此策! [charslot(slot="m",name="avg_4121_zuole_1#5$1")] [name="左乐"]......太傅大人如何说,陛下又如何说? [charslot(slot="m",name = "avg_npc_1632_1#1$1")] [name="监军御史"]这里没你说话的地方! [charslot(slot = "M", name = "avg_npc_788_1#7$1")] [name="左宣辽"]尊使,这个问题,我也想问。 [charslot(slot = "M", name = "avg_npc_788_1#8$1")] [name="左宣辽"]除了太尉和兵部,其余内阁六部的官员,乃至陛下,他们对此是否知情,是否同意? [charslot(slot="m",name = "avg_npc_1632_1#1$1")] [name="监军御史"]左宣辽,这不是你作为守将该管的事! [charslot(slot = "M", name = "avg_npc_788_1#10$1")] [name="左宣辽"]那就是不知情了。 [charslot(slot="m",name = "avg_npc_1632_1#1$1")] [name="监军御史"]...... [charslot(slot = "M", name = "avg_npc_788_1#2$1")] [name="左宣辽"]军队必须听令,玉门更不能乱,所以我可以忍让,坐视你们临阵换将...... [charslot(slot = "M", name = "avg_npc_788_1#4$1")] [name="左宣辽"]可接下来若真是大争之世,你们的所作所为对大炎来说,又何尝不是自乱阵脚,祸起萧墙?! [charslot(slot = "M", name = "avg_npc_788_1#4$1")] [name="左宣辽"]我确实是一介武夫,可也是大炎的平祟侯。这等乱命,恕我不能奉诏! [charslot(slot="m",name = "avg_npc_1632_1#1$1")] [name="监军御史"]......自寻死路。给我拿下! [dialog] [charslot] [charslot(slot="m",name="avg_npc_299_1#1$1",bstart=0.2,bend=0.7)] [name="???"]看来各位是当真准备犯上作乱了。 [charslot(slot="m",name = "avg_npc_1632_1#1$1")] [name="监军御史"]谁?! [dialog] [charslot(slot="m",name="avg_npc_299_1#1$1",bstart=0.2,bend=0.7)] [charslot(slot = "l", name = "avg_npc_299_1#1$1",posfrom = "200,0", posto = "200,0",focus="n")] [charslot(slot = "m", name = "avg_npc_299_1#1$1",bstart=0,bend=0,duration=2,focus="m")] [delay(time=2)] [charslot(slot="m",name="avg_npc_299_1#1$1",focus="m")] [name="太合"]太合,肃政院副监察御史,偶然在此养伤,不想竟撞见兵部擅自行动,欲在玉门城掀起内乱。 [charslot(slot="m",name="avg_npc_299_1#2$1",focus="m")] [name="太合"]诸位不必在乎我,我也不会干涉诸位的行动。 [charslot(slot="m",name="avg_npc_299_1#1$1",focus="m")] [name="太合"]可只要今天我太合活着离开这间议事厅,诸位就别想当今天的事情没发生过。 [dialog] [charslot] 兵部的特使和他带来的兵士一时僵在原地。 [charslot(slot = "M", name = "avg_npc_788_1#1$1")] [name="左宣辽"]......够了。 [charslot(slot = "M", name = "avg_npc_788_1#1$1")] [name="左宣辽"]此时此刻,我还是玉门的守将。若事后太尉有意对我军法处置,无论是革职流放还是什么惩罚,左某自当服法。 [charslot(slot = "M", name = "avg_npc_788_1#4$1")] [name="左宣辽"]现在,让开路。我要去见我的将士。 [dialog] [charslot] [PlaySound(key="$d_avg_drawswordlong", volume=1)] 左乐抽出腰间佩刀,护在父亲身前,两人径直走向议事厅外。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot] [Background(image="35_g1_yumenstreet_d",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [PlaySound(key="$d_avg_walkfast")] [charslot(slot="m",name="avg_4121_zuole_1#1$1",duration=0.8,isblock=true)] [name="左乐"]父亲,那些所谓的特使已经暂时被收押了。 [charslot(slot = "M", name = "avg_npc_788_1#8$1")] [name="左宣辽"]好。接下来...... [dialog] [charslot] [PlaySound(key="$rungeneral")] [charslot(slot = "M", name = "avg_npc_796_1#1$1",posfrom="-200,0",posto="0,0",duration=1.2,isblock=true)] [PlaySound(key="$d_avg_armour")] [name="传令兵"]报、报告将军!城内的通讯系统......被人给切断了! [dialog] [charslot] [charslot(slot = "M", name = "avg_npc_788_1#5$1")] [name="左宣辽"]什么?! [dialog] [charslot] [charslot(slot = "M",name = "avg_npc_796_1#1$1")] [name="传令兵"]似乎是那些人在闯进议事厅之前发觉了什么风声,在那时做的手脚,现下只能靠人力传令了。 [name="传令兵"]动力层还好说,可炮位遍布整个玉门,发射命令也已下达,士兵们接到的命令又一直在变...... [dialog] [charslot] [charslot(slot = "M", name = "avg_npc_788_1#4$1")] [name="左宣辽"]立刻抢修通讯系统,不惜一切代价阻止炮火发射。 [dialog] [charslot] [charslot(slot = "M",name = "avg_npc_796_1#1$1")] [name="传令兵"]得令! [dialog] [PlaySound(key="$d_avg_armour")] [charslot(slot = "M", name = "avg_npc_796_1#1$1",posfrom="0,0",posto="-200,0",duration=1.2, afrom=1, ato=0, isblock=true)] [dialog] [charslot] [charslot(slot = "M", name = "avg_npc_788_1#8$1")] [name="左宣辽"]太合,带我的手令去动力层。 [charslot(slot="m",name="avg_npc_299_1#1$1",focus="m")] [name="太合"]是。 [dialog] [PlaySound(key="$d_avg_walkfast", volume=1, loop=true, channel="wa")] [StopSound(channel="wa", fadetime=1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=0.95, duration =1)] [charslot(slot = "m", afrom = 1, ato = 0, duration =1)] [delay(time=2)] [charslot(slot = "M", name = "avg_npc_788_1#1$1")] [name="左宣辽"]左乐,那些城市结构深处的炮位就拜托你了。 [charslot(slot="m",name="avg_4121_zuole_1#4$1")] [name="左乐"]得令! [charslot(slot = "M", name = "avg_npc_788_1#9$1")] [name="左宣辽"]......还有。 [charslot(slot = "M", name = "avg_npc_788_1#9$1")] [name="左宣辽"]今日之事......你做得很好。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="70_g10_wardowntown",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$e_atk_magic_m", volume=0.8)] [charslot(slot = "r", name = "avg_npc_2135_1#1$1",posfrom="0,-20",posto="0,0",duration=0.8,isblock=true)] [delay(time=1)] [charslot(slot = "L", name = "avg_npc_1637_1#1$1",action="jump", posto="200,0", power=0, times=1, duration=0.5)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$d_avg_attack_heavy",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [charslot(slot = "L", action="jump", posto="-100,0", power=5, times=1, duration=1)] [dialog] [PlaySound(key="$d_avg_fog_blowaway", volume=0.8)] [Effect(name="$e_vanish", layer = 1,x=150)] [charslot(slot = "r",afrom=1,ato=0,duration=0.8)] [Delay(time=2)] [charslot] [Delay(time=0.5)] [PlaySound(key="$e_atk_magic_m", volume=0.8)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [charslot(slot = "r", name = "avg_npc_2135_1#1$1", posfrom="0,-20",posto="0,0",duration=0.8,isblock=false)] [delay(time=0.3)] [charslot(slot = "l", name = "avg_npc_2135_1#1$1", posfrom="0,-20",posto="0,0",duration=0.8,isblock=true)] [delay(time=1)] [charslot] [PlaySound(key="$swordtsing2", volume=0.8)] [charslot(slot = "M", name = "avg_npc_1637_1#1$1",isblock=true)] [charslot(slot = "M", action="shake", afrom=1 , ato=1, power=3, times=30, duration=0.3)] [name="筋疲力尽的守军"]......该死的!这些怪物,是根本杀不完吗! [charslot(slot = "M", name = "avg_npc_1637_1#1$1")] [name="筋疲力尽的守军"]我们......要撑不下去了...... [dialog] [charslot] 又一日夜过去,百灶城中应对伥物的防线上,搏杀仍在持续。 诡谲的伥物如无尽的潮水,一波又一波地涌来,它们被消灭后,下次现身时总会变得更加强大。 毫无疑问,如今守军面对的正是当年“狩猎神明”的军队。 [dialog] [charslot] [charslot(slot = "L", name = "avg_npc_2135_1#1$1")] [charslot(slot = "r",name = "avg_npc_1615_1#1$1", action="jump",posto="-250,0", power=0, times=0.8, duration=0.3)] [CameraShake(duration=0.5, xstrength=40, ystrength=10, vibrato=30, randomness=20, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$p_imp_sword_n", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Delay(time=0.7)] [CameraShake(duration=1, xstrength=3, ystrength=3, vibrato=10, randomness=90, fadeout=true, block=false)] [charslot(slot = "L",posfrom="0,0", posto="0,-300",duration=0.5,block=true)] [PlaySound(key="$d_avg_fog_blowaway", volume=0.8)] [Effect(name="$e_vanish",x=-250, layer = 1)] [charslot(slot = "L",afrom=1, ato=0, duration=0.7)] [dialog] [charslot(slot = "r",action="jump",posto="-180,0", power=0, times=0.8, duration=0.5)] [Delay(time=1)] [charslot] [charslot(slot = "m",posfrom="-50,0",posto="0,0",afrom=0,ato=1,duration=0.3,name = "avg_npc_1615_1#9$1",focus="m",block=true)] [name="“禁军小教头”"]都振作点......这场仗还没结束!岂能认输! [dialog] [charslot(slot = "m",focus="n")] 她手中的刀已经卷刃,身上轻甲也渐渐带上了伤痕。 [dialog] [charslot] [PlaySound(key="$d_avg_walkfast")] [charslot(slot = "M", name = "avg_npc_1637_1#1$1",duration=0.8,isblock=true)] [name="传令兵"]传陛下旨意—— [name="传令兵"]巡防营、御林卫等一切守城士兵,渐次撤出百灶城核心地块。随外城备战军队,一同撤至百灶十公里外。 [charslot(slot = "M", name = "avg_npc_1615_1#7$1")] [name="“禁军小教头”"]撤防?!开什么玩笑,我们身后就是禁城! [charslot(slot = "M", name = "avg_npc_1615_1#7$1")] [name="“禁军小教头”"]难道陛下是准备连核心地块都弃置吗? [charslot(slot = "M", name = "avg_npc_1637_1#1$1")] [name="传令兵"]报告校将,陛下的旨意的确如此! [charslot(slot = "M", name = "avg_npc_1615_1#6$1")] [name="“禁军小教头”"]陛下...... [charslot(slot = "M", name = "avg_npc_1615_1#1$1")] [name="“禁军小教头”"]陛下现在在何处? [stopmusic(fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Delay(time=2)] [playsound(key="$d_avg_emperor_fts", loop=true, channel="bgs",volume=0.2)] [playsound(key="$d_avg_curtain_jade", loop=true, channel="j",volume=0.2)] [playMusic(key="$m_sys_act14mini_loop", volume=0.6)] [Sticker(id="st1", text="时隔四十年,他再一次回到了这间密室。", x=220,y=200,hidelog = false,multi = true, alignment="left", size=24, delay=0.04, width=700)] [Sticker(id="st2", text="他清楚地记得第一次踏足这里的心情——", x=420,y=300,hidelog = false,multi = true, alignment="left", size=24, delay=0.04, width=700)] [Sticker(id="st3", text="懊悔,困惑,怨恨,惶恐......", x=620,y=400,hidelog = false,multi = true, alignment="left", size=24, delay=0.04, width=700)] [Sticker(id="st1")] [Sticker(id="st2")] [Sticker(id="st3")] [Sticker(id="st4", text="四十年的时间足以抹平这一切,\n\n足以磨去人心中名为无可奈何之外的一切情绪。",hidelog =false,multi = true, x=120,y=300, alignment="center", size=24, delay=0.04, width=1000)] [delay(time=1)] [Sticker(id="st4")] [Sticker(id="st5",hidelog =false, multi = true, text="四十年,弹指一挥间。", x=250, y=320, alignment="center", size=24, delay=0.04, width=750,block=true)] [delay(time=0.8)] [Sticker(id="st5",afrom=1,ato=0,duration=2)] [delay(time=2.1)] [dialog] [Background(image="70_g14_originctrlroom",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [StopSound(channel="bgs", fadetime=1.5)] [StopSound(channel="j", fadetime=1.5)] [charslot(slot = "M", name = "avg_npc_2132_1#1$1",duration=1.5)] [delay(time=1.5)] [name="真龙"]......若你依然不愿对大炎俯首,你千年来所有的怒火,都由我一人承担。 [name="真龙"]不臣之罪......也由我一人讨伐。 [name="真龙"]上千年恩怨种种,到此为止,往后炎国国祚,当开新篇...... [name="真龙"]何来天佑炎祚,唯有......人定胜天。 [dialog] [charslot] [BackgroundTween(image="bg_0_ori", duration=8, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.06, yScaleTo=1.06)] [delay(time=1.5)] [CameraEffect(effect="Chaos",from = "chaos_none", to = "chaos_normal", fadetime =2, keep=true)] [delay(time=3)] [CameraEffect(effect="Chaos", fadetime=0.3, amount=0, block=true)] [delay(time=0.5)] 真龙直视眼前炽烈的光芒,仿佛能看到那一双巨大、古老又充满愤怒的眼睛。 他只等一个在岁兽彻底苏醒前殉身的信号。 [Dialog] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background] [Background(image="70_g7_suilingcore",screenadapt="coverall")] [delay(time=1)] [charslot(slot = "M", name = "avg_2027_wang_1#5$1")] [bgeffect(name="$eb_tyndall",layer=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="望"]...... [charslot] 那一抹令人心悸的金黄,此时已消失殆尽,剩下那一抹余晖,落在了望的掌心。 [dialog] [bgeffect] [PlaySound(key="$d_avg_strongwind_dream",volume=0.8)] [PlaySound(key="$d_avg_drtywndblw",volume=0, channel="f", loop=true)] [SoundVolume(volume=1, channel="f",fadetime=1)] [focusparam(effect="Grayscale", blur=true)] [focusout(duration=2, type="bg", from=0, to=1, fadetime=10, block=false)] [BackgroundTween(image="70_g7_suilingcore", duration=10, xScaleTo=1.1, yScaleTo=1.1)] 只在这刹那间,破碎庞杂的记忆洪流从他眼前匆匆流过,他竭尽全力想要从其中抓住一点碎片,关于她的痕迹。 一百二十年,故人从未入梦。 [StopSound(channel="f", fadetime=2)] 终于,他抓住了一丝残存的碎片—— 那是一份棋谱。 并非传世名局,而仅仅是他们兄妹之间的一场手谈嬉戏。 [playsound(key="$d_avg_paper2")] 他翻到了棋谱的背面,想要看清自己在记忆中错过的,她留下的消息究竟是什么...... 他终于看见了。 [Dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1.5, block=true)] [delay(time=1.5)] [Sticker(id="st1", text="二哥悲观,觉得人心叵测,恶念不绝,只堪计算,以理推事;", multi = true, hidelog = false, x=200,y=170, alignment="left", size=24, delay=0.04, width=900,block = true)] [Sticker(id="st2", text="我和二哥正相反,相信人心本善,行恶只是本心被遮蔽了,所以觉得人心何必去算,只要遍阅史书,遍历世情,就可以类推之。", x=200,y=270, alignment="left",multi = true, hidelog = false, size=24, delay=0.04, width=900,block = true)] [Sticker(id="st3", text="二哥算出我偷闲,便前来赠我一个“闲”字,我却也在二哥故意黑着脸落下第一个子之前,就知道二哥要来揶揄我了。", x=200,y=370, alignment="left",multi = true, hidelog = false, size=24, delay=0.04, width=900,block = true)] [Sticker(id="st1", duration=1)] [Sticker(id="st2", duration=1)] [Sticker(id="st3", duration=1)] [playsound(key="$d_avg_paper1")] [delay(time=1)] [Sticker(id="st1", text="绎理也好,推类也罢,归结到人心上,总是殊途同归。一家人里,也唯独你和我,走的路南辕北辙,却总想着究明人心。",multi = true, hidelog = false, x=200,y=170, alignment="left", size=24, delay=0.04, width=900,block = true)] [Sticker(id="st2", text="也许,等到你我都得出那个相同的答案的时候......", x=200,y=300, alignment="left",multi = true, hidelog = false, size=24, delay=0.04, width=900,block = true)] [Sticker(id="st1", duration=1)] [Sticker(id="st2", duration=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] 书信到此为止。 [charslot(slot = "M", name = "avg_2027_wang_1#5$1",focus="n")] 棋手长久地望着那秀逸的字迹,仿佛忘了自己还处在生死相搏的战场。 殊途同归。 殊途。斯人已逝。 而同归......? ......残局将尽。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot] [focusparam(blur=false)] [focusout(duration=0, type="bg", from=1, to=0, fadetime=0, block=false)] [bgeffect] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="有趣,她是你们中第一个对我举起反旗的。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="我必须得承认,千年来,哪怕只有一瞬,我也的确畏惧于她与日俱增的力量。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="但她的计划却输给了她自己的无谋,输给了“人心叵测”。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="更荒唐的是,她竟然选择将一线生机交给了你......", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [charslot(slot = "M", name = "avg_2027_wang_1#4$1")] [name="望"]......她从不曾输给过谁。 [charslot(slot = "M", name = "avg_2027_wang_1#4$1")] [name="望"]她以自己的决意,换来了我们剩下的人的生机。 [charslot(slot = "M", name = "avg_2027_wang_1#11$1")] [name="望"]正是因为她相信,在她死去之后......我们能够胜过你...... [dialog] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="哈哈......哈哈哈哈......!", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="多么可怜!", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="你竟然在......后悔?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="你带着必死的决意来与我决战,但你甚至无法胜过自己的软弱。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="......你很在乎她?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [charslot(slot = "M", name = "avg_2027_wang_1#5$1")] [name="望"]...... [charslot(slot = "M", name = "avg_2027_wang_1#5$1")] [name="望"]是啊......我在乎她。 [charslot(slot = "M", name = "avg_2027_wang_1#5$1")] [name="望"]我也曾以为我不在乎......我也曾以为,与你的胜负应当是我唯一在乎的事。 [charslot(slot = "M", name = "avg_2027_wang_1#10$1")] [name="望"]......直到后来,我学会了。 [charslot(slot = "M", name = "avg_2027_wang_1#10$1")] [name="望"]这就是你作为荒蛮的野兽......永远无法理解的人心。 [charslot(slot = "M", name = "avg_2027_wang_1#8$1")] [name="望"]所以......你一定会付出代价。 [dialog] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="够了!", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="这就是你最后的挣扎了......这就是你精心准备了百年后的结果,呈现于我的消遣?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="这一次的结果,与上次也并无不同。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="唯一的区别,竟是你比那时变得更软弱!", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="还是说,因她那时的选择,杀死我便是杀死她,所以你竟连下手的意志也失却了?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="可怜!可悲!可笑!", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="但也无妨......都无妨。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="我们可以在这里等下去,一直等下去。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="看看这一次,你自诩的兄弟姐妹中究竟又有哪个会像她一样闯入这里,代你受死。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] 枯槁的棋手缓缓从棋枰前起身,棋奁中已经不剩几枚黑子。 他动得很慢,动得极为僵硬,僵硬到让人觉得,他真的已经在此枯坐了一百二十年。 [charslot(slot = "M", name = "avg_2027_wang_1#1$1")] [name="望"]你在半睡半醒之间将自身的空洞化为傀儡,在这数百年中不断生事。 [charslot(slot = "M", name = "avg_2027_wang_1#1$1")] [name="望"]你觉得那傀儡在暗处,而我们在明处,于是,他一开始蹒跚学步,接着蛰伏蓄势,最后肆无忌惮。 [charslot(slot = "M", name = "avg_2027_wang_1#1$1")] [name="望"]可你忘了...... [charslot(slot = "M", name = "avg_2027_wang_1#3$1")] [name="望"]归根结底,他也不过只有一个。 [charslot(slot = "M", name = "avg_2027_wang_1#4$1")] [name="望"]如果说一百二十年前那盘棋,我孤军深入,却忘了棋盘广阔,尽是你的势力...... [charslot(slot = "M", name = "avg_2027_wang_1#2$1")] [name="望"]那么这次,便轮到他疲于奔命,不得不在大炎各地......甚至大炎之外,应对那一颗又一颗黑色的棋子了。 [charslot(slot = "M", name = "avg_2027_wang_1#2$1")] [name="望"]这一次......你可还能看破我的布局? [dialog] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="呵......", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="你将自己拆分为一百八十一个分身,让自己几近疯魔,以为这样便能欺瞒于我?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="那又如何?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [charslot(slot = "M", name = "avg_2027_wang_1#9$1")] [name="望"]“那又如何”? [charslot(slot = "M", name = "avg_2027_wang_1#2$1")] [name="望"]一只受了重伤,不得不陷入沉眠、休养生息的巨兽,却要在连续不断的梦魇中殚精竭虑,与人对弈...... [charslot(slot = "M", name = "avg_2027_wang_1#2$1")] [name="望"]这样的消耗,会伤及你生命的根本。 [charslot(slot = "M", name = "avg_2027_wang_1#2$1")] [name="望"]你的虚张声势瞒不过我......你的确正在变得虚弱。 [dialog] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="......那又如何!", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="你不过也只是走上了和第一个离开的我一样的老路,勉力拖延我的醒来罢了。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="可你真的觉得自己就清醒吗?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="只是在每一段回忆、每一段幻梦里杀死我,你便真的从梦中挣脱出来了吗?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Blocker(a=1, r=1, g=1, b=1, fadetime=2, block=true)] [Background(image="bg_light",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] 他和祂的对决,又何尝只有这些? 无数的可能性,无数的想象,无数的结局。 更多超越因果的事项在岁陵中央如雪片般纷纷扬扬落下,代理人在每一片雪中看见通向死亡的终局。 [name="望"]......够了。 [dialog] [effect(name="$e_wangbreak",layer=1)] [playsound(key="$d_avg_weiqi_heavy")] [delay(time=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [Background(image="70_g7_suilingcore",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="终于......", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="你终于愿意放下那可笑的儿戏,向我拔出刀了?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [charslot(slot = "M", name = "avg_2027_wang_1#1$1")] [name="望"]...... [dialog] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="哈哈,哈哈哈哈......好,很好!", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=5, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_rockfall", volume=0.3)] [subtitle] [Subtitle(text="......就当是苏醒前最后的消遣好了。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot = "m", name = "avg_npc_2129_1#1$1", afrom = 0, ato = 0, duration=0)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=0.9,duration = 0)] [delay(time=0.1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1, duration =2.5, block=false)] [charslot(slot = "m", afrom = 0, ato = 1, duration =3)] [StopSound(channel="e", fadetime=6)] [Delay(time=3)] [name="望?"]...... [charslot(slot = "M", name = "avg_2027_wang_1#2$1")] [name="望"]......终于。 [charslot(slot = "M", name = "avg_npc_2129_1#1$1")] [name="望?"]...... [charslot(slot = "M", name = "avg_2027_wang_1#2$1")] [name="望"]执白者,镜中的我,祂的梦魇。 [charslot(slot = "M", name = "avg_2027_wang_1#2$1")] [name="望"]要和你见一面可真难呵。 [dialog] [Blocker(a=1, r=255, g=255, b=255, fadetime=2, block=true)] [charslot] [Background] [Blocker(a=0, r=255, g=255, b=255, fadetime=2, block=true)] [StopSound(channel="e", fadetime=3)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]